Welcome to my blog! I'm Karen Belt, a fourth year teacher working at Lynmore Primary School in Rotorua, New Zealand. I'm teaching in a Year 3 class using iPads to engage and motivate learners and improve student achievement. This blog documents my teaching journey and my learning processes with iPads in the classroom. I've proud of having been a member of the inaugural Manaiakalani Digital Teaching Academy(MDTA) program and last year a Spark Manaiakalani Innovative Teacher (MIT) and Manaiakalani Google Class OnAir teacher.

Monday, 29 May 2017

Interface 2017 XPO - Morning Sessions

My first visit to the Interface Xpo and I'm looking forward to being inspired with some great ideas.

Opening Session

A fast game of XPO Feud (based on Family Feud) to kick off the day - download the template and many others from Youth Downloads.  The game was followed by a few Keynote presentations:

Creativity in the Classroom with Adobe
65% of learners will end up in jobs that have yet to be created.
Adobe Creative Animator - great for learners who are shy and don't like appearing on camera
Adobe Spark Video - a free creativity tool that allows you to create videos or tell stories - personalise the voice, music, text and pictures to make a short movie.  App for iPad available or can be done online at spark.adobe.com.  Copyright free music is provided.
Adobe Spark Page - a free creativity tool to create a webpage.  Easy to use with free images, texts and layouts which you can include.

Image result for adobe spark video

Breakout Session One

3P Learning - Mathletics and Reading Eggs

Mathletics and Reading Eggs are more than just lessons for students.  Check out the printable resources and group teaching resources (available through eBooks link).  Teaching resources are interactive.
Mathletics:
When completing activities:  "i" button or "?" button shows specific steps on how to get it right.
New questions are generated even if they get it completely right - giving depth of learning.
Demonstrations allows you to teach using the student view.
Reading Eggs:
While there is a focus on reading, it is a broader literacy resource.   Reading Express (focus 7 - 13 years old).  

Middle Keynote

GEO A.R. Games - Magical Park
Digital mobile outdoor games using augmented reality.
Different aspects to augmented reality - image recognition; tracking; geospatial (using GPS co-ordinates); 
Examples of augmented reality:
AR Book - Quiver Education
Skills Training - Zapbox

Benefits of Augmented Reality:
  • More student engagement and higher motivation
  • Learning at the student pace
  • Higher creativity
  • Solution focused thinking and problem-solving
  • Leadership and collaboration











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