Welcome to my blog! I'm Karen Belt, a Deputy Principal, working at Lynmore Primary School in Rotorua, New Zealand. In the past I have taught Years 0 - 4 and used 1:1 iPads to engage and motivate learners and improve student achievement. This blog documents my teaching and leadership journey and my learning processes with iPads in the classroom. I am a Google Certified Educator #SYD17 and I'm proud of having been a member of the inaugural Manaiakalani Digital Teaching Academy(MDTA) program and a Spark Manaiakalani Innovative Teacher (MIT) and an inaugural Manaiakalani Google Class OnAir teacher.
Showing posts with label Tiny Tap. Show all posts
Showing posts with label Tiny Tap. Show all posts

Sunday, 2 August 2015

So I can't see all my reading groups each day ..... now what ?

Last year, team teaching with Michelle, we were able to see all our reading groups each day, and I believe that impacted their learning immensely.  To date this year I've been able to see all my groups every day on most occasions.  However, as each learner progresses at a different rate, I've had to increase the number of groups I have and now with eight reading groups (maximum of three learners per group) its impossible to see them all each day and give them the attention they deserve.

The question I've been mulling around for the last week is how can I have the other learners engaged in purposeful activities during reading time on the day I'm not seeing them?  I currently have engagement in a variety of activities, including the Explain Everything activity they complete as a follow up to the text they read during their guided reading session.  Ideally, I'd like the learner to reconnect with this text on the second day.

I explored extending my Explain Everything projects so they were larger and took them longer to complete.  However I wasn't totally happy with this approach as the learners enjoy (and stay more engaged) through the variety of things they do during a normal reading rotation.   Combined with this, the learners that are quicker on completing their follow up activity could potentially complete it all on the day they saw me and would therefore have no need to engage with the text on the second day.



Last week I trialled a second reading activity which was slightly more generic.  I created a range of single page stand alone slides, focusing on comprehension, retell, word work, letter identification and pictorial representations (things that I've identified my learners need more work on).  A new feature of Explain Everything (v 2.71) allows me to insert whichever of these stand alone activities I want to focus on for the week into a new project with the touch of a button.  I'm able to create a second project quickly for individuals or groups to complete using their existing text, which I can add to the existing reading rotation.  The ease with which I can add slides from my existing bank ensures its not time consuming, but enables the personalisation which I value.  Importantly - all the instructions on the slides are verbal as well as written, so learners can listen to what they need to do, fostering independence.

Locate words in your text starting with each letter
Identify the words starting with the letter b

Match the capital letter with the lower case letter

As I review the work completed this week I'm excited that learners have definitely reconnected with the text on a second day.  Interestingly, despite scaffolding "retell" by demonstrating and modelling, most learners have not retold the story by summarising what happened, but instead read the entire book to their iPad.  I can't see this as a bad thing at all - I can hear what words they are struggling over, and while I need to provide further instruction and demonstration on retelling, the way they have completed the activity has provided valuable reading practice for individual learners as well as provided me with information for follow up lessons.




For this week I have kept several of the existing slides and introduced a few new slides, thereby ensuring learners can practice from the known as well as be engaged with new activities.  I have plans to add to my bank of slides as the needs of my learners change.

Thursday, 18 June 2015

Pretty special being "featured"

As I mentioned in this blog post, learners in Room 19 are really enjoying the learning games I've created using Tiny Tap!  And yes, I admit it - I'm enjoying the new challenge of getting to grips with a new app and creating for my learners!  So it was great to get a surprise email last week telling me that one of my games had been "featured"!  At first I didn't quite realise what that meant - popped onto the website and .... my game on the front page!  That's pretty exciting!


While all my games are created based on the individual needs of learners in my classroom, I'm delighted to hear that others are downloading and using my games to help out their learners or children!  In fact, it did get me thinking - because the app is free to download (on both iOS and Android) and games are able to be played from any web browser on a computer, could I take advantage of this and encourage "home learning" with my 5 year olds?

One of the hallmarks of  Manaiakalani is ubiquity: anywhere, anytime, any pace, any people learning!  While the iPads that the learners in my class use must stay at school, many learners have access to devices outside of school hours, which opens up possibilities for them to access the Tiny Tap games away from school if desired.  With this in mind, I've created a page on my Class Google Site which I've labelled "Learning Links" (same terminology that is used at Pt England) and provided links to the games that I've created for my learners - I'll promote this via my class blog and make parents, whanau and my learners aware of it.  Even if its only used be a small percentage of my learners, it will be valuable repetition and I hope, assist in embedding needed knowledge for their learning.

Great to have Trusted Teacher status with Tiny Tap too!



Wednesday, 17 June 2015

Tiny Tap magic

I've discovered a new app which allows me to create purposeful activities for my learners and tells them they are correct!  While I love using Explain Everything in the classroom, one of the things that somewhat frustrates me, are projects where learners can practice things but I need to provide feedback as to whether they are "right" - after all there is no point in them continually practicing ordering of numbers from 1 - 10 if they are not getting it right.  In the past I often use collaboration - other learners in the class who are secure on a concept or skill, providing peer feedback to others.


The Tiny Tap app allows me to create projects which provide learners with feedback if they get something right, and prompts them to try again if they are not correct.  The receive instant feedback that they have got the answer right and can continually practice to improve their accuracy and embed the learning.  I've created several projects so far, specifically looking at the needs of my learners on things that 'repetition' will help with - counting to 10, high frequency words, ordering numbers, number identification!

When I introduced the activity to my learners last week they were immediately engaged - there is a "gaming aspect" to it - it has bells, whistles and sounds which my 5 year olds really enjoy! Importantly however, they are engaged at doing the same game/activity again and again and their accuracy improves the more they play.

So - how am I managing this in the classroom in order to make the learning personalised, whilst also being manageable with 18 learners?  I've created my own Tiny Tap account and have labelled all my games as "PES Rm 19" for easy identification!  So far I've created eight games, but intend to create many more after the successes of the last week - all the games are public and available for anyone to play or download through the app (or a browser on a computer).  As I found with creating Explain Everything projects, I get quicker at creating the games, the more I do.


My next step was to find a way for my five year olds to be playing the game that best matched their learning needs - without asking 5 year olds to perform complication searches!  Drawing on my experiences from last year once again, I've decided to implement the use of QR codes - and it works!  I've created a QR code for each game that I've made (with a picture of the game next to it so that its easy for me to identify which QR code is which).  The very first time a learner plays a game they are prompted to "get" the game after scanning the QR code (I've done this for the learners so the games at each learners' level are already downloaded to their device).   My learners now scan the QR code, press the green "play" button and the Tiny Tap app opens with the game ready to play.


I'm looking forward to seeing if this engaged, personalised repetition helps learners to remember things such as high frequency words and number identification.  It's also great to get ideas from other teachers in the Tiny Tap community which may help my learners.  As I get faster at creating projects I look forward to being even more personalised to the needs of my learners and to further supporting their learning acceleration.